
(SF Adventure) The digitized crew of the Icefarer awaken near the distant planetoid they were meant to investigate, but almost everything seems to be wrong. (6,832 words; Time: 22m)
Rating: ★★☆☆☆ Not Recommended
"Two Hours at Frontier," by Sean McMullen [bio] (edited by Trevor Quachri), appeared in Analog Science Fiction and Fact issue 11-12|17, published on October 19, 2017 by Penny Publications.
Mini-Review (click to view--possible spoilers)
Background: Back-of-the-envelope calculations suggest that planetoid has an eccentricity of about 0.75 and is about 0.8 light-days from Sol at perihelion, but they awaken near aphelion some 5.7 light days out, so the sun is about 50 times dimmer than they expect.
Pro: The story is about how the crew make up their minds what they want to do in their new situation.
Con: Wilson’s character breaks suspension of disbelief over and over.
Other Reviews: Search Web, Browse Review Sites (Issue 11-12|17)
Sean McMullen Info: Interviews, Websites, ISFDB, FreeSFOnline
Follow RSR on Twitter, Facebook, RSS, or E-mail.
Pro: The story is about how the crew make up their minds what they want to do in their new situation.
Con: Wilson’s character breaks suspension of disbelief over and over.
Other Reviews: Search Web, Browse Review Sites (Issue 11-12|17)
Sean McMullen Info: Interviews, Websites, ISFDB, FreeSFOnline
Follow RSR on Twitter, Facebook, RSS, or E-mail.
No comments (may contain spoilers):
Post a Comment (comment policy)