Wednesday, October 25, 2017

Two Hours at Frontier, by Sean McMullen

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(SF Adventure) The digitized crew of the Icefarer awaken near the distant planetoid they were meant to investigate, but almost everything seems to be wrong. (6,832 words; Time: 22m)

Rating: ★★☆☆☆ Not Recommended

"Two Hours at Frontier," by (edited by Trevor Quachri), appeared in issue 11-12|17, published on by .

Mini-Review (click to view--possible spoilers)

Background: Back-of-the-envelope calculations suggest that planetoid has an eccentricity of about 0.75 and is about 0.8 light-days from Sol at perihelion, but they awaken near aphelion some 5.7 light days out, so the sun is about 50 times dimmer than they expect.

Pro: The story is about how the crew make up their minds what they want to do in their new situation.

Con: Wilson’s character breaks suspension of disbelief over and over.

Other Reviews: Search Web, Browse Review Sites (Issue 11-12|17)
Sean McMullen Info: Interviews, Websites, ISFDB, FreeSFOnline

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